![]() The weapons that will become available soon afterward will make Spear's damage output laughable, but its instant style of attack makes it a weapon of choice once more in Cave 2's Droplet section.īow - ★★★★★. Random damage output is not enough to stop this weapon from being a powerhouse in Cave 1 since it outranges all of the weak Gels in that area. Picking up this weapon and leveling it up will prove to be incredibly insignificant. Plus, its damage output is nearly the same as that of the Glove. Safer than Glove, but not safe enough to outrange common Gels and Droplets. This is not a good trade-off because better Charge frequency can't prevent your character from getting hurt at almost every encounter with a common monster. Ditches the Arms slot's damage in order to make Charges faster. An overrated weapon which was brought into the spotlight by damage calculation nerds. Despite being obtained from one of the first monsters in the game, Power Glove remains viable all the way to the very end of the Cave series. ![]() A character with Power Glove can defend itself from peons and deal great damage to bosses. Hits hard and hits fast for a very nice damage output. At least the Glove always hits its target! But as Glove is the starter weapon, that is perfectly fine, and almost an expectation - Many classic games have starter weapons with tiny range and peashooter damage. Weapons with 1 or 2 ★ ratings may be steered clear of. Weapons with the 3 or 4 ★ ratings are considered to be average. If a weapon has a 5 or 6 ★ rating, I would recommend checking it out. I rate each weapon using a star system, with 6 ★s being the highest rating, and 1 ★ being the lowest. I judge a weapon not only by its power, but more importantly what role it is trying to fill, what stage of the game you can get it in, and its ease of use. 6.2 Approach 5B (Experts Only!): The Melee Challengeīefore we begin, take into consideration how many facets these weapon ratings are going to have.6.1 Approach 5A: Swing through Sky Garden.5.2 Approach 4B (Experts Only!): The Melee Challenge.5.1 Approach 4A: Spears for the Spearman.4.4 Approach 3D (Experts Only!): The Melee Challenge.4.2 Approach 3B: Grind for Poison Arrow.3.3 Approach 2C (Experts Only!): The Melee Challenge.2.3 Approach 1C (Experts Only!): The Melee Challenge.My guide also comes with many-route guide you can try to take at each point in the game and you are given a little bit of flexibility to choose which routes you want to take. Here I will focus on rating the weapons that you may find and judge if they may or may not be useful for you. Welcome to the first-ever guide to Stick Ranger 2 on the Dan-Ball Wiki! My name is Helispark, and throughout this guide, I'll give walkthroughs on which items and monsters to tackle first, in order to help get you through any roadblocks you may be facing and make your Stick Ranger 2 adventures more pleasant. If you follow any advice from the following article, you do this at your own risk! The content might be even completely wrong, misleading, or outdated. The content is only based on the opinion of the author. It might not have been reviewed, verified, edited, or corrected by other authors. It's very likely that this guide was written by just one author. As of the last tip, the same thing can be said for the enemy Arsonist, hitting them with the Grill Scout while on "fire" will give you free mini-crits.This article contains a guide, a tutorial or a walkthrough for Stick Ranger 2.This can be a good way of healing yourself during battles. Although Arsonists are immune to afterburn damage, they will still be on fire but not take the afterburn damage. If there are two Arsonists fighting with Flamethrowers, hit your teammate.Work with teammate Arsonists in order to maximize the use of this weapon.Values are approximate and determined by community testing. Damage and Function Times Damage and function times
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